Our Monster Marathon game is finally available in the apple app store

After some false starts and having to change the name of our game in order to not clash with a similarly named yet completely unrelated app, Monster Marathon is finally available in the Apple app store.

Monster Marathon

Cross-platform Mobile App Development Showcase

And we’ve made it into the @CoronaLabs Showcase!

We’re just finishing off the free Ad supported version. It should be available shortly. Questions, comments, issues with the game?

Contact us at [WideAwakeGames][at][gmail][dot][com]

We hope everyone enjoys this fun games while we’re working on the next one.

Posted in Corona SDK, game development, Uncategorized

Top 5 reasons to choose CoronaSDK for game development

We have been using the Corona SDK by Ansca Mobile for some time now. Here are our top 5 reasons to choose CoronaSDK for mobile game development.

5. LUA is so much easier to learn than Objective-C

I won’t go into a lot of details, but a good example can be found here

4. Built-in physics engine, what’s not to like.

CoronaSDK used the Box2D engine so you don’t have to figure out trajectories, gravity, collisions, etc. Collision handling is relatively simple to do.

3. Multi-platform development for IOS, Android, Nook and Kindle Fire.

Get your games out to lots of devices. There are also Indie versions of IOS or Android only.

2. Lots of third party tools such as CIDER, LIME, Particle Candy and  Corona Project Manager.

1.Lots of game templates and community support to get you started.

Templates can be found here

The forums can be found here

Posted in Corona SDK, game development, Uncategorized

Corona SDK game development using a template

Not too long ago we decided to get our first IOS game out using one of the templates provided by Corona. We decided to use the Tilt Monster template provided by Jonathan Beebe.

At first it may seems like the easy way out to use a game template. Go find all the graphics in the original template, replace them with your own and voila you’re done!

Unfortunately, when you get into changing a game template and decide to start changing some of the code to suit your needs, you come to realize that you need to learn what the original author was thinking.

When you decide to add/remove features you find yourself debugging 4000+ lines of LUA code. Don’t get me wrong, I’m grateful we got to use the template. Just be prepared to walk through a lot of unfamiliar code. (Of course you won’t be debugging all 4000+ lines)

If you’re a CoronaSDK developer and you haven’t played with the Cider visual debugger, I strongly recommend you have a look.  A free trial can be found at here.

 

Posted in Corona SDK, game development, templates, Uncategorized Tagged , , ,